⇤ ← Revision 1 as of 2009-06-30 20:25:58
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Comment: Create.
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Comment: It works on a machine without PyOpenGL.
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Tested with Python 2.6, py2exe version 0.6.9 and PyOpenGL version 3.0.0. Only tested the executable on a machine that had PyOpenGL already on it, going to test on a machine without it tomorrow. | Tested with Python 2.6, py2exe version 0.6.9 and PyOpenGL version 3.0.0. |
PyOpenGL is a set of Python bindings for the OpenGL graphical rendering library. It has a page on how to compile with py2exe, but it is outdated. Here's how I made it work for me, although it is quite wasteful in space.
In your setup.py, exclude OpenGL although you have PyOpenGL installed. I needed to explicitly include ctypes and logging to make it work, but maybe that depends on what things you use. My setup.py:
from distutils.core import setup import py2exe setup(windows=['opdracht.py'], options={ "py2exe": { "includes": ["ctypes", "logging"], "excludes": ["OpenGL"], } } )
At the top of your main Python file, add the current directory ('.') to your sys.path:
import sys sys.path += ['.']
Run setup.py py2exe.
Copy the OpenGL folder from PYTHONDIR\Lib\site-packages to your new dist\ directory. I think it's in C:\Python26\Lib\site-packages by default. You can leave out any *.pyc and *.pyo files.
I think that's what did the trick for me, now . If you need funky stuff like TK, WGL, or OpenGLContext, maybe the original tutorial by PyOpenGL helps.
Tested with Python 2.6, py2exe version 0.6.9 and PyOpenGL version 3.0.0.
--- Bram Geron